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User Research · Electronic Arts · June 2020 (3 weeks)

FIFA Mobile

A user evaluation client project for Electronic Arts to understand the learnability and emotional frictions of FIFA Mobile's onboarding experience.

Role
User Research, Usability Testing, Data Analysis, Project Manager
Team
Polina Chzhan, Rollin Poe, Cameron Swanson
Timeline
June 2020 (3 weeks)
Tools
Excel, R Studio, Figma, Keynote
FIFA Mobile

Evaluating FIFA Mobile's onboarding for EA

FIFA Mobile is a football video game developed by Electronic Arts Canada for mobile devices, featuring over 17,000 football players across 700 clubs in 30 leagues. In-game currency can be used to train and unlock players — earned through gameplay or micro-transactions.

"We would like to gain a holistic understanding of the onboarding process and ultimately our end goal is to bring in new players and convert them into spenders." — Tony, User Experience Design Director, Electronic Arts
Problem context Participant demographics

A three-tiered study approach

10 Canadian male participants were recruited, aged 18–25, with interest in football, prior FIFA experience on console or PC, and no prior FIFA Mobile experience. As per Jakob Nielsen, 10 participants were sufficient to capture a diverse range of player feelings and identify trends.

1. Pre-Play Questionnaire — Gauged each player's gaming background, experience with FIFA, and initial impressions of gameplay elements.
2. Think Aloud Technique — The facilitator engaged participants to express their actions, thoughts and feelings while going through the onboarding. Researchers recorded participants' mobile screen and audio via Zoom for further analysis.
3. Post-Play Questionnaire — Evaluated participants' learnability and understanding of in-game elements using Likert-scale and rank-order questions.

Three core insights

Insight 1 — Restricted Player Autonomy: How might we alleviate the player's sense of frustration due to the strict tutorial structure and help them realize their autonomy sooner?
Insight 2 — Visual and Interaction Disconnect within FIFA Franchise: How might we drive a more engaging visual language and interaction pattern by bridging consistency between the console and mobile experiences?
Insight 3 — Confusion with Currency: How might we better educate the players on the currency system without sacrificing the player experience?

Player affect journey maps

Two journey maps trace how players' emotions shifted across the onboarding — revealing exactly where frustration peaked and confidence dropped.

Player affect journey map 1 Player affect journey map 2
"Lowlight was having to tap through and wait for the tutorial to load. Felt like it took 10 minutes longer than it should have." — Participant 6
"It was pretty long and lengthy, I would rather explore this on my own." — Participant 9

Learnability vs. currency comprehension

Participants had moderately-high confidence in gameplay mechanics — high learnability. But currencies only used during the tutorial were ranked as most important, revealing a significant gap in currency education.

Learnability chart Currency value chart

Five redesign proposals

1. Condense the onboarding structure

Consolidate shooting + passing into one stage and dribble + defend into another, reducing the initial perception of a time-consuming onboarding without disrupting experienced FIFA players' familiarity.

Existing onboarding structure
Before
Condensed onboarding proposal
After

2. Provoking player exploration

A consistent visual interaction cue was adopted to highlight areas of free-roam exploration on the main menu — Quests, World Tour, and Events — to encourage players to freely discover in-game content and facilitate autonomy sooner. The before and after below show how the main menu experience changes with the cue applied.

Before
After

3. Reducing player errors

Participants skipped many dialogue boxes during onboarding and became prone to making errors that compounded their frustration. Adding small animated gesture cues and making dialogue objective boxes reopenable lets players course-correct on their own — reducing support dependency and improving learnability.

Before
After

4. Improve knowledge about currency

Use informational pop-ups or headers within reward screens and the store to inform players about currency benefits, promoting discoverability and future likelihood of microtransactional purchasing.

Existing reward screen
Before
Redesigned reward screen
After
Existing store screen
Before
Redesigned store screen
After

5. Increase player conversion rate

Tailor the Welcome Bundle to use currencies familiar to FIFA console players (FIFA Points & Coins) or introduced during onboarding — ensuring relevance to the player's conceptual model.

Existing welcome bundle
Before
Redesigned welcome bundle
After

Validated by EA's own research team

We received positive client commendation from EA's User Experience Design Director and UX Designers on our presentation. They confirmed our findings were quite similar to their internal User Research team's findings — a strong validation of our methodology. Constructive feedback included adding sample questionnaire questions and more statistical backing when storytelling.

A dream project, lessons in scope

This was one of my favourite projects because I have always dreamed of working in the games industry. I learned a lot about conducting a user research study from scratch: determining client needs, forming design evaluation goals, and building a self-directed study methodology. Conducting the study remotely during the pandemic and managing a constrained 3-week timeline pushed our team to research best practices on remote testing and constantly reprioritize to deliver the core deliverables successfully.